TV Review: Fallout

A great example of a game adapted for television, that still exists as its own thing.

“War. War never changes.”

These four simple words have been carved onto the minds of a generation of gamers. Almost two generations, by now. The original Fallout came out on PC in 1997 and was soon followed by a sequel. Though the series went into hibernation for a short while, it returned, re-conceptualized and modernized for a new audience. Fallout 3 and its DLC, New Vegas, invited old players to return to the world of Fallout while bringing in a younger generation. Since then, Fallout 4 and Fallout 76 have continued the heritage of the game, exploring a post-apocalyptic future where bizarre creatures and outlandish technology blend with a horrorscape that acts as a tribute to man’s hubris.

The changes that marked the series’ evolution from the first Fallout to the most recent entries were not always celebrated. The first games were trimetric perspective role playing games in which players were given a great deal of freedom with their character builds and the way they responded to in-game characters. The latter games switch to first person perspectives and reduced some of the freedom in favor of storytelling and gunplay.

Yet what has remained constant about the Fallout series has been its odd blend of humor, horror, and sheer outlandishness. The Fallout world is set in the post-apocalypse, one in which the world is a nuclear wasteland. A war between the United States and its enemies led to global nuclear war, and the United States, by the 2100s, is a shell of itself. The government has long collapsed, independent republics have sprang up, factions fight for control, and the majority of the country is covered in radiation, deserted wastes, and mutated monsters. This is normally where the plot of one of the games would set the player loose into the world. In the Fallout television series, it is instead three unique individuals who become the cornerstones around which a new Fallout story is told.

Cooper, Maximus, Ella, and Dogmeat on the cover of the Fallout poster.
Ella, Cooper, Maximus, and Dogmeat make for interesting heroes of the Wasteland.

In telling you about these characters, it’s also possible to tell you a little bit about the factions that inhabit the Fallout world. Cooper, the revolver firing, cowboy looking Ghoul is a bounty hunter. In a world without laws, he takes what he can get to survive. He’s also a Ghoul, which in the world of Fallout, means it’s difficult to kill him because he’s essentially already dead.

Maximus is a shy, reluctant member of the Brotherhood of Steel. The Brotherhood is a paramilitary group founded by remnants of the U.S. Army after the war that makes it its mission to preserve advanced technology. As a member, Maximus’ job is to make sure only the Brotherhood has possession of this technology, since humans have shown they can’t be trusted with it.

And finally, there’s Ella, a Vault Dweller. Vault Dwellers are at the core of almost every Fallout game. To save humanity from war, Vault-Tec created vaults around the country to ensure humanity would survive. In most Fallout games, time and circumstance forces one of the inhabitants of the vault up to the surface to become a hero of the Wasteland. It’s no different for Ella, the naive Vault Dweller who is forced from her home to search the wastes for clues to her past.

You may have noticed a dog in that picture, too. That’s Dogmeat. Don’t worry. Everyone loves Dogmeat.

Cooper, Ella, and Maximus, from Fallout.
Cooper, Ella, and Maximus represent three different ideologies in Fallout.

Three people in a nuclear wasteland, some fighting for factions, some fighting for themselves. The show thrives when these characters are pitted against one another, because each represents a different philosophy. In a world as bleak as the Wasteland, the show often asks the audience which of these characters is best suited to survive. The show also asks whether surviving is enough. Maximus often represents a pragmatic middle ground, a character who reluctantly does as he’s asked and tries to balance being kind with the cruel reality of his existence. Cooper has no qualms about being as vicious as necessary in order to get what he wants and survive in a world that does not care about who makes it out alive. And Ella represents an almost naively bright source of hope, someone who continues to try and find the good in people and situations long after others give up. These conflicting ideologies and characteristics make interactions between these characters that much more dynamic, and each is pursuing the same goal for vastly different reasons. The viewer is asked to decide which ideology they most align with.

The show cannot be divorced from its settings and environment, of course. The game series thrived partly because of the unique world it created, and the show benefits from the same. Irradiated bears that can claw through steel represent one threat in this world. Gigantic mutated behemoths form another. Brains contained in jars give a form of life eternal for some, while hovering multi armed robots serve as assistants to people in the Wasteland. These interesting and unique creatures all work within the context of the show because it is very true to its gaming roots. It tells an intriguing narrative from start to finish. However, that narrative is one part humor, one part horror, one part ultra violence. Genuine, heart touching conversations happen, with genuinely hilarious scenes. These are broken up by mysterious and creepy segments in which the remnants of the old United States are explored and horrific ancient experiments uncovered. And when violence breaks out, death happens in brilliant and joyously excessive ways. If you are squeamish, these fight scenes may be a bit too much.

Ella stepping from the vault and into a rundown industrial section of the world.
The world outside the Vaults is both simultaneously beautiful and horrific.

The Fallout games worked because they balanced these different aspects so well, and the show does the same. While a central story line ties all eight episodes together, the focus of the show is on the individual experiences of each of the protagonists as they navigate the Wasteland. Their stories unfold as they essentially chase a McGuffin. At times this may seem to create for an unfocused viewing experience, but the show is not interested in telling a tight, compact story as much as it is exploring its intriguing world as experienced through the lens of each of its central characters. It’s a journey worth taking, and one you should go on with these intriguing individuals.

Fallout is available on Prime Video.

TV Review: FROM

You’re not watching it. And you should be. There are things that go bump in the night.


There are specific kinds of shows that work for specific kinds of people. One of the most popular formats to emerge in the last two decades was the “mystery box” format. In television, a mystery box show is any show that starts with a lot of mysteries up front. A mystery isn’t any good without people to explore them, so mystery box shows often feature a diverse cast and complex plot that not only explores the mysteries of the show but also the relationships between the people in that show. Very often, people will be having to deal with each other while tugging on the ends of different strings that could unravel the mystery.

This format was popularized by LOST, one of the most influential shows in television history. To recap, in that show, passengers aboard an airliner crashed on an island. That island inexplicably had Egyptian statues, polar bears, shadow monsters . . . You name it, and the island probably had it. And those mysteries were explored by beloved cast members such as Jack, Sawyer, Kate, and others. They argued, fell in love, and did their best to escape from an island that didn’t want to let them go.

Now, listen to the premise of FROM. People from throughout America inexplicably end up detoured while driving and end up in a small town in the Midwest that they can never escape. That town is populated by monsters that hunt them in the night, mysterious totems that offer the people protection, jukeboxes that turn on despite there being no electricity in the town. And the mystery behind the two is explored by beloved cast members such as Boyd, Jim, and Fatima. They argue, fall in love, and do their best to escape from a town that won’t let them go.

Boyd and Sara look bewildered.
Feeling confused is a permanent state on FROM.

The setup is similar in part because the producers of the show, Jack Bender and Jeff Pinker, were also producers on LOST. Let’s set aside LOST, though, because FROM is its own beast. I think it’s best to start with the setting. The shift to a small, dilapidated town immediately has consequences for the tone of the show. It’s a place where the local painting and wood paneling is slowly rotting away, and where the local swing set is rusty and falling apart. This is a world where everything is used; nothing feels polished. Worse, the entire town is surrounded by woods as far as the eye can see. In a single scene, you feel as if you’ve been transported to a world where only depression can exist. Nothing feels modern. It’s a backwater town cut off from society. Those towns exist in real life, and FROM truly captures the feeling of being in the middle of nowhere. The catch, of course, is that you can’t leave.

Anyone choosing to try and leave town ends up looping back into the town. Being stuck, though, is not the worst of everyone’s problems. When they’re not struggling to put together enough food to survive or arguing with each other, the townsfolk are busy trying to survive the horrible monsters that lurk in the woods. Every night, anybody caught outside after dark has a high chance of being slaughtered in some of the most brutal ways possible. This is not a place you want to live, and yet these people are trapped. It would be a hopeless place except, of course, that someone has risen to the occasion to give these people. That brings us to the characters.

Monsters in FROM.
This is not a place you want to be after dark.

FROM has a diverse, ensemble cast with lots of strong performances. However, the story is, at its core, the tale of two men. Boyd Stevens is the appointed sheriff of the town, a man who keeps law and order while making sure that everyone is indoors before nighttime. Boyd’s been around for a while and its clear from how everyone reacts to him that he’s the central pillar keeping the entire town standing. Just how important he is is explored as the first season unwinds, but even from the start, it’s clear that he’s one of the most respected individuals to have ever arrived.

Boyd Stevens ringing the bell.
Boyd Stevens rings the bell each night, calling people home.

The second man at the center of this story is Jim Matthews. More accurately, it could be said that Matthews and his family form the second major character of the story. Jim and his wife, Tabitha, are on a vacation when they find themselves trapped in town along with their son and daughter, Ethan and Julie. I group the Matthews family together because each one of them becomes pretty important to the story, pretty quickly. In fact, each one of them starts to tug at different threads regarding the mystery of why they’re trapped. Jim takes center stage as an engineer devising a way to communicate with the outside world. However, by season two, each other member of the family is exploring a different side of the mystery. Whether that means talking with psychics, drawing visions of what’s to come, or exploring monster dens, every member of the Matthews family gets time in the spotlight.

The Matthews family from FROM.
The Matthews family quickly realizing something is wrong.

It’s impossible to cover just how wide the cast is. You have Fatima, the positive, bohemian type woman who keeps the positive vibes flowing around town. There’s Kenny, all around good guy and deputy to Boyd. There’s another newcomer, Jade, who is a genius scientist trying to save everyone with his technological know how. Then there’s Donna, arguably the third most important person on the show who has, inexplicably, been excluded from exploring the mysteries around town. In many ways, she’s just as important as Boyd.

And because you have such a dense cast, you have lots of time to explore the relationships between characters in between the moments when the plot is moving forward. This is where you can make your own judgement call about whether you will like the show or not. If you need a show that’s driving full force toward resolving its plot at all times, then FROM is not for you. There are very, very intense and scary stretches of the show. However, between them, there is the daily tension that rises between people. Fathers argue with sons, husbands with wives, and these people live under the daily pressures of being trapped with no hope of rescue. When things go tragically wrong and citizens are slaughtered in the night, those tensions rise even higher.

Every character gets a time to shine.

So if you don’t have the patience to sit through the personal drama that exists between these people, you won’t enjoy the show as much. Just the same way as Sawyer, Kate, Locke, and Jack always argued and debated how to move forward, so do the townsfolk. People have preexisting problems with each other that the Matthews family finds itself having to negotiate. And not every episode touches on the overarching plot. In Season One, there’s a good stretch toward the middle dedicated toward really setting up each character and their relationship to the larger town.

But that’s what makes the tense times so tragic. You actually care about the characters once the violence begins. Whether someone dies or is simply left hurting from all of the violence they’re surrounded by, you care. The pacing isn’t always perfect, and the producers are clearly moving along LOST levels of pacing with regard to how they split up a larger plot problem with interpersonal drama. Yet, these characters are very entertaining and contrast against one another in ways that lead to incredible stretches of conversation. And then, not long after, monsters are springing from the forests and phantom ballerinas are dancing through homes while ravens circle the skies.

FROM is available on MGM Plus.

TV Review: Picard, Season 3

Going out boldly.


If you haven’t kept up with the world of the Paramount+ show Picard, I can’t blame you. The first season of the show started with lots of promise. At its beginning, it seemed to be an insightful review of Data’s legacy and the nature of humanity. You know, the typical topics that the Star Trek franchise has historically been about. It quickly became an action stuffed, poorly paced show that ended with a Galaxy threatening enemy the audience had previously never been introduced to. So, while seeing some old, familiar characters was nice, the overall tone of the show was incredibly uneven. Still, it was decent enough to have hopes for Season 2.

And boy, did Season 2 seem to have a good sales line. It promised to bring back Q, the omniscient, omnipotent being who had repeatedly locked horns with Jean-Luc Picard during his time as captain of the Enterprise. The episodes featuring Q had been some of the best with regard to showing us how insignificant, yet paradoxically important, humans were in the scope of the Galaxy. It’s too bad that Season 2 of Picard barely featured Q at all and instead of taking us to the stars, stuck us in modern day Los Angeles. Worse, the overall lesson, that Picard needed to learn to love, was poorly handled throughout the season. Somehow, Season 2 was far worse than Season 1.

The Picard series.
An uneven series with an incredible finale.

So it took me a while before I was willing to watch Picard Season 3. But, I couldn’t ignore the whispers I was hearing from all corners of the internet. “It’s actually good!” I kept hearing that it was a major shift, but after all of my disappointment, it took time before I was willing to revisit the show.

Wow. Am I glad I did.

Picard’s Q.
Did you know after Star Trek that he put on operas?

I want to preface this by saying there were multiple episodes of Picard where I outright cried. There were multiple episodes of Picard when I cheered. This is not the slow paced, cerebral show that Star Trek: The Next Generation was. So, if that’s what you’re looking for, you’ll be disappointed.

So what is it that makes Season 3 so good? It’s the crew of the U.S.S. Enterprise. Season 3 brings back everyone you loved from TNG. Picard, is of course, at the center of the show. But right next to him is River in the command chair. Deanna is here to feature her empathic powers once again. Geordi returns to flaunt his engineering brilliance. Word is back at tactical – and a badass. Data, inexplicably, makes a welcome return. And nobody is more central to the story than Beverly Crusher, whose storyline is intimately tied up with Picard’s.

There was a time this was the only relationship I shipped.

To my frustration, it feels as if the show runners realized many of the new characters introduced in Season 1 didn’t work and so, through Season 2, they just got rid of all of them. By Picard Season 3, only one new character really remains. Raffi. With that said, her return is welcome, as she was one of the only characters with any real character. With that said, she’s also joined by Voyager and Picard alum, Seven of Nine, who has consistently been an incredible character in the Star Trek franchise.

And somehow, Picard Season 3 does something it hasn’t been able to do for two previous season and introduces even more characters that you want to see more of. To even discuss some of them would be to give away spoilers, but one I can talk about is Captain Liam Shaw. A captain that Picard is forced by circumstances, he’s everything that Picard is not. He’s so by the books you wonder how he became captain. He seems to exhibit very little in the way of bravery or willingness to sacrifice himself from others. Yet, he makes such an impact that by the end of the show, he was one of my favorite additions to the Star Trek series in recent years.

Liam SHaw.

So, new, memorable characters? Check. Old beloved friends? Check. But there’s also the plot, which is actually interesting. For half the season you’re left wondering how this grand conspiracy could be unfolding around Picard and leaving the Federation so helpless in the face of its adversary. Again, I can’t say much without spoiling the show, but there are multiple times you’re left guessing and when the reveals come, you’re left wondering if Picard and crew really can save the day. The enemies are worth waiting around for.

But even when the show loses its footing a bit or when the pacing starts to drag a little, you’re always caught wanting more because of that one thing – Picard and craw. To see the full crew back together after decades, to see them working together and with a new generation of Star Fleet to save the Federation, it really is touching. So many times, just seeing the small interactions between River and Deanna or between Data and Geordi made me tear up. This crew, this cast, loved each other, and it shows in every scene. Actors Jonathan Frakes (Riker) and Michael Dorn (Worf) seem to be having particular fun in every scene the share together.

Worf and Riker in Picard.
These two are having a hell of a time.

When the show’s finally done, you’re left applauding for your old heroes having returned, but also left wanting a new Star Trek show featuring the new generation of Star Fleet that’s been assembled. It’s really quite the feat that Picard pulls together old and new to not only celebrate the past but carve a way to the future. Along the way, it touches on the importance of friends, the nobility of the individual, and the importance of always working together toward a better future. It’s a fantastic season of television, and I’m glad that I finally watched it. If it’s not clear, then I highly recommend watching Picard Season 3.